Prisma App
Aug. 17th, 2015 03:24 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
PLAYER HANDLE: Nina
CONTACT:
idolhell
OVER 18? Yes
CHARACTERS IN-GAME: N/A
CHARACTER NAME: Haru Okumura
CANON: Persona 5
CANON POINT: Postgame
AGE: 18
BACKGROUND: https://megamitensei.fandom.com/wiki/Haru_Okumura
PERSONALITY: As the daughter of a rich businessman, the CEO of a major fast food chain, Haru Okumura has lived most of her life in the lap of luxury. Anything she could’ve possibly desired (in terms of material goods, at least) was hers. She’s a very polite young woman, elegant and graceful, who has been raised to fit in to the echelons of high society and represent the Okumura name well. INVENTORY: Haru will be coming with her battle axe, her grenade launcher, and a bag of rare gourmet coffee beans.MOONBLESSING: Iris
SAMPLES
link #1
link #2
CONTACT:
OVER 18? Yes
CHARACTERS IN-GAME: N/A
CHARACTER NAME: Haru Okumura
CANON: Persona 5
CANON POINT: Postgame
AGE: 18
BACKGROUND: https://megamitensei.fandom.com/wiki/Haru_Okumura
PERSONALITY: As the daughter of a rich businessman, the CEO of a major fast food chain, Haru Okumura has lived most of her life in the lap of luxury. Anything she could’ve possibly desired (in terms of material goods, at least) was hers. She’s a very polite young woman, elegant and graceful, who has been raised to fit in to the echelons of high society and represent the Okumura name well.
However, there was a tradeoff for the luxurious, comfortable life, and it came in a lack of control and a lack of trust. For much of her life, Haru has lived with the knowledge that anyone who treats her kindly or is friendly to her might just be doing so to try and influence her father. As a result, though she is unflinchingly polite and soft-spoken, she has learned to keep most people she meets at arm’s length, maintaining distance for her own emotional health.
Virtually everything in Haru’s life had been decided for her, and for most of her life, she didn’t see much of an alternative or a way out; she couldn’t openly defy her father. Instead, she tried to carve out little pockets of her own identity, things that she could hold as uniquely her own, like maintaining a rooftop vegetable garden or liking horror movies.
Despite the emotional distance she has learned to keep from people, Haru’s true nature is that of a kind, (usually) gentle young woman who has deeply held senses of right and wrong and longs to fight for the downtrodden. Her first interaction with the Phantom Thieves is helping a despairing Morgana, who feels he’s being taken for granted as a valued member of the team; she immediately takes his side against those she perceives as bullying him. She is eager to take on the role of a heroine of justice, though it takes her some time to get used to the idea that she’s doing so from the dark side of the law, so to speak.
Due to her sheltered upbringing, Haru is sometimes awkward when it comes to genuinely interacting with others; for instance, when she and Morgana confront the rest of the team inside her father’s Palace, she flubs her “lines” she was going to tell them despite having prepared a script. She also gets very excited about going out shopping for groceries, because the freedom to do that herself (rather than ordering online or having help do it) is a unique experience for her that she finds thrilling.
While her emotional barriers are quite rigid at first, once Haru has grown to consider the Phantom Thieves people she can trust, she is quick to treat them very intimately. She uses very affectionate Japanese honorifics right off the bat, and asks that the younger members of the group call her by name, instead of addressing her as their senpai. She quickly gives Makoto an affectionate nickname (“Mako-chan”) because she’s excited to finally have a friend her own age, something she’s never been able to have before.
Of all of the characters in the game that Joker, the player character, is able to pursue optional romantic relationships with, Haru seems to be the only one who falls for him regardless of Joker’s choices. If Joker chooses the platonic dialogue option with all other characters, they act as though nothing is different, but Haru is visibly hurt by the rejection and quickly makes an excuse to leave.
Haru is a girl who sometimes feels burdened by the expectations and responsibilities put upon her, but nonetheless has a very strong sense of duty and responsibility. After her father’s death, apparently due to the activities of the Phantom Thieves, she takes some time to mourn but quickly is back in action because she knows the team needs her. She also tries to make her father’s company a better, more ethical one, though ultimately knows she doesn’t have the business leadership knowledge to make it happen on her own and delegates that responsibility to an executive who has proven himself trustworthy.
What’s more, even though it was obviously not her fault her father became the target of the Phantom Thieves and it certainly wasn’t her fault he died, she blames herself for what happened to him. Having only wanted to return her father to the kind man she remembered (and get out of her toxic arranged marriage in the meantime), her father’s death weighs heavily on Haru, though she’s good at putting her feelings behind her. For the most part. She does start a fight with a TV producer on Shido’s ship who claimed that televising his death was excellent ratings.
When it comes to her father’s killer, Haru is quite understanding of Akechi’s motivations and reasoning, acknowledging that he was trapped into being Shido’s pawn and expressing sympathy towards him, and even offering him the chance to switch sides and join them for good. However, she also outright says that she does not forgive him for what he’s done, and likely will not for a long time, if ever.
It bears mentioning that outside of her sweet nature, Haru is hinted to have a slightly darker side to her. She mentions getting a thrill at hearing Shadows plead for their lives, and seems to find combat cathartic and exciting. It’s enough to unsettle Makoto, who is similarly a fairly fierce combatant. Perhaps it’s latent pent-up desire to exert her will, which she couldn’t enact before. Perhaps she’s just mildly sadistic.
That aside though, Haru really is the sweet, kind soul she first appears to be, there’s just a little more to her than that.
POWERS/ABILITIES: Haru's primary power is her ability to summon her persona Milady (since upgraded to Astarte), giving her similar abilities to the other Persona characters. Milady specializes in dealing psychic damage to enemies and shielding or increasing the power of allies. SAMPLES
link #1
link #2